Volume One 2008



PRODUCT UPDATES

HOOPS 16.0 RELEASED!

The HOOPS Team is proud to announce the release of HOOPS v16. Look inside to find out more about remarkable performance gains (particularly with large models), our new Shader-Based DirectX Driver, Extended C# Support, DGN Import, Reflection Planes, Bentley Microstation HSF Plug-in and more!

 Key Features >

 Watch the demo >

 Free Evaluation >

 

ACCELERATE 3D DEVELOPMENT
WITH Direct3D & HOOPS

Join us as we share a road map for building or migrating applications to leverage the full power of Vista through HOOPS and Direct3D.

Find out more >


CLIENT FOCUS

Move to HOOPS results in 10x performance gain.

"Our customers benefit greatly from the increased performance and capabilities HOOPS allows us to provide in IRONCAD. This integration allows IronCAD developers to focus on enhancing IRONCAD’s core capabilities, while developers at Tech Soft 3D work to deliver improvements to graphical performance and visualization."
Cary O'Connor, Director of Marketing

Find Out More >


HOOPS gives 40% performance gain.

"CAESAR II users expect us to constantly raise the bar in all areas, including graphic display performance. This recent improvement is yet another example of the benefits we have realized using HOOPS technology over the years.”
Thomas J. Van Laan, PE
President/CEO

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UPCOMING EVENTS

Members of the Tech Soft 3D Team travel to all parts of the globe to talk to developers about the TS3D Components. Below is where you can find us this month.

If we're not in your neck of the woods, you can always set up a conversation with us by emailing: info@techsoft3d.com

SPAR 2008
March 3-5
Houston, TX
HOOPS 16 Seminars
March 10-15
Nagoya, Osaka & Tokyo - Japan
COFES
April 10-13
Scottsdale, AZ

MEET THE TEAM

Warren Wang
Member of Technical Staff

Berkeley, California, USA

An avid computer-head since the age of 6, Warren joined the Tech Soft team in 2005 and is perfectly at home within our group of eager programmers. Recently Warren was instrumental in the development of our new shader-based DirectX driver.

Find Out More About Warren >


TRAINING DATES

Date: Feb 4 - 7
  Mar 31 - Apr 3
Location: Berkeley, CA
Toolkit: HOOPS

The program involves 3 days of classroom sessions and programming exercises followed by 1 day of one-on-one assistance for application-specific issues or custom prototyping.

Find Out More >


PROGRAMMERS' NOTES

Technical Question:

I've a question about HOOPS and Vista. I have recently updated my development machine to Vista and am seeing a degradation in how OpenGL runs now in comparison to how it ran on XP, in terms of handling large textures. Are there any issues with HOOPS running on Vista with OpenGL, in particular with large textures (memory intensive) and is Direct3D now a favored graphics engine for this environment? What is the HOOPS view?

Answer:

There are no specific issues with HOOPS running on Vista with OpenGL. However, there are several factors that can affect graphics performance on Vista, not the least of which are optimal graphics card drivers from manufacturers. In general, we have found that OpenGL graphics performance on Vista is not on par with XP.

Direct3D under Vista appears to be more stable and optimized than OpenGL, thus usage of the HOOPS-Direct3D driver is preferred choice. The recently released HOOPS v16 includes a full-featured, optimized, and stable Direct3D interface which supports DirectX 9.0c.

 

Got questions about the HOOPS 3D Product Suite? Visit the HOOPS Forum.